07th October (Sunday) – We filmed on the moors in Whitworth to get some establishing shots done hoping that if we film in the morning there wouldn’t be that many people around as well as the fact that it is a wide open area would make it look more barren. We got some extreme long shots done to create more atmosphere to set the scene for the film.
Sunday, 7 October 2012
Saturday, 6 October 2012
Filming Day 1
06th October (Saturday) – We filmed a lot of interior shots inside a factory in Whitworth. A lot of the footage we filmed is very atmospheric and will be used in our final edit hopefully. As it were secluded, we were able to use the toy rifle without having to warn anybody, although a couple of kids came to play on their bikes in which we told them beforehand what we were doing so they didn’t get scared or startled. Tom was filmed primarily during the day with me and Max working on the filming and setting up the props and mise-en-scene for the location. As it was our first day recording, it took us a while to get ready but after the slow start we managed to film a lot.
Saturday, 29 September 2012
Planning: Props
As our production is going to be a
post apocalyptic genre film, it would be conventional for characters to have
some form of protection as they navigate through an inhospitable environment
with potential threat around every corner. Here, pictured left, is a toy rifle
replica with detachable stock and barrel (in order to act within the law). Guns
connote action, danger and risk which will all be part of our production - it
can also be used in the trailer as an enigma code; why is the gun being shot?
at who? It is also noticably worn, connoting years of use in a harsh
environment, and is typically found in farmhouses and lodges - making it
conceivable that it has been scavenged following the cataclysm.
We have ascribed different weapons
to different characters for specific reasons; here we have Curtis as The
General brandishing a toy replica of a Raffica because it is far more
sophisticated and expensive piece of weaponry than the hunting rifle, leading
us to infer that he is more affluent (in addition to the smarter clothing).
Obviously in the production the toys will appear real.
Then we also have a brief shot where
Tom has a broad metal pipe as a makeshift weapon. This further applies to our
genre as real weapons will be sparse and more of a commodity than anything. It
also bares connotations of survival, as you would expect integral in a
post-apocalyptic environment.

We
also utilised gas masks, opting for the cheaper industrial masks
that don't fully cover your face so that you still gage who the
character is and reduce connotations of horror and mystery, as gas masks
are fairly disconcerting to look at, which we didn't want to be attributed
to our main characters. Again, this decision was made in congruence with
aforementioned props chosen to illustrate the world as inhospitable. Numerous
props are needed for this purpose considering we cannot simply show a wasteland
environment as we haven't the means nor the manpower to create these. We have
to interlink the few locations we have chosen with the props in order to
generate the desired meaning for what is going on i.e. we cannot as
effectively portray the
world as ravaged and desolate with just a location but must accentuate survival
and risk with weaponry and provisions for safety in order to stress that it is
a post apocalyptic setting.


We incorporated a map into the Curtis
scene to create connotations of management, strategy and tactics, all qualities
an audience would expect of a 'villain' leader of the same ilk as government
executive 'baddies' in espionage thrillers such as in the Bourne Trilogy. There
are also photos pinned up to the board behind him, which we used to suggest
that he and his organisation are taking a deductive approach towards capturing
the hero characters, further reinforcing the inference that he is meticulous
and wilful.
However, contrasting
from typical villains and calculated killers, we also, from the inception of
the post apocalyptic idea, decided to implement subtle, and not so subtle,
props to imply that the 'villain' is not as black and white as he may appear,
and is in fact quite an idiosyncratic villain archetype. We added additional
homely novelties and commodities from every day life nowadays to accentuate
that Curtis's character is just a human being, a human being that enjoys a cup
of tea in his favourite mug reading ''I <3 football'' every day,
whilst laid back on his chair supported by a novelty cushion with a union jack
printed on it (the irony being that he has had some part to play in Britain's
remnants misery as his organisation are out for themselves and have little to
no interest in aiding them, to the point that he will hunt down people that
risk their discovery). They are existential, and hopefully poignant, reminders
of world lost; a symbol of humanity enduring when there is
so little left.
We didn't want
to go overboard with props of this intention as it would risk making him
risible as opposed to fearsome, and that is the complete opposite of what we
wanted to go for. Instead, they are in juxtaposition to his real
quite malicious actions and act as a glimmer of humanity, and sanity, which
only makes his actions appear worse since the suggestion is that there is some
hope for him - I got inspiration for this from The Governor character in
The Walking Dead series and he is portrayed similarly.
Thursday, 27 September 2012
Planning: Post Apocalyptic Conventions
Obviously it is imperative for a
trailer to show variety in all its aspects such as location, shots and
dialogue. We will achieve variety by using a POV shot from the main
protagonist’s perspective, perhaps showing him running, an Establishing shot
which scans across the environment in a panoramic sort of style and shots of
destroyed/desolate buildings, dried up land, craters and forests which could
show hope that perhaps life can continue as it once did.
The genre of our film will be a Post-apocalyptic
thriller. Some key genre elements that we will employ are large panoramic
establishing shots which will reveal desolate and neglected buildings,
connoting death, desertion and devastation. We really want there to be an
ambience of hopelessness coming from the locations we choose (grim weather is
also needed). We will use Non-diegetic lines from the script over different
scenes and will mention bible quotes within it as religion can be seen as hope
and a light in the darkness. We will involve a nuclear explosion/ cataclysm at
some point to allow the audience recognise what genre the film is and know a
bit of what has happened in the film.
We have seen through analysis of
this genre that costumes and props help bring believable settings and
characters to life. To get across to the audience that the protagonist and
other characters he meets along the way are living in a destroyed and desolate
landscape, we will make them dirty and scruffy; with characters (maybe even the
protagonist) having a dishevelled beard and plenty of winter clothing as
obviously there will be adverse weather conditions. Other props will include
food cans, bin bags and items that would be scavenged and used in a
Post-Apocalyptic setting.
Other ways we will establish
genre in regards to sound, will be a dissonant Post Rock song that begins
melancholic, intermittently fades out for dialogue and then gradually builds
tension to a heavy guitar crescendo. Non diegetic and diegetic lines of
dialogue can cross over from scene to scene and can be used as slight narrative
exposition. Sound effects such as explosions, gun shots and footsteps will also
be added to again build tension and stimulate immersion in the films’ world.
Regarding actual content of the dialogue, we have seen from many Post-Apocalyptic
films and games, that hope is a big factor in a characters’ survival e.g. in
The Book of Eli he carries a Bible and an iPod to keep him entertained, and in
The Road the Father and son talk about God to keep them motivated to complete
their journey. So we plan to use a Bible quote or two that relates to the
narrative.
The key point of focus of our
trailer will be the locations we use supporting the points of desolation,
although we will expose some form of life other than humans which could also
show hope and that there is a chance of survival. Another focus of ours is a
time elapse of the sky, showing ever-changing weather conditions and
environment.
Marketing points for our film
will be that it has a bit of everything within it, such as a bit of action,
drama, thriller etc. The director has done films such as ‘The Tester’ and
‘Obsession’ so he can bring in an audience due to his name being behind famous
thrillers.
The film will first be shown in
festivals such as the Sundance festival and the Cannes festival. It will then
go to cinemas across the world being a worldwide release, to cut down on
pirating. We would also have worldwide premieres to promote the film.
Our target audience for our
trailer is most definitely an adult male demographic, due to subjects of
violence, war and a detailed narrative. Usually more female orientated films
will include romance and humour, as well as a classic ‘Hollywood’ narrative
that is simple to follow, although we will broaden the appeal by showing
variety in locations and scenes, containing action, humour and drama together. The
film itself will continue to draw these elements together, as trailers that
miss-sell the final product tend to annoy audiences and spoil initial high
hopes.
Thursday, 20 September 2012
Planning: Storyboard
Storyboard Finished from Kieran Brooks on Vimeo.
This is our storyboard for our film trailer. This will be used as a guideline for our trailer, however, our finished product may not look exactly like this due to some problems we may have on shoot.
Planning: Synopsis
Following a global economic meltdown, hostilities mounted between the East and the West culminating in a Second Cold War. The Asian superpowers eventually severed most trade links with the UN, broadening the East's monopoly on world manufacture and trade and resulting in frozen foreign assets, heated dispute over goods and oil shortages. In the global turmoil, sporadic cases of societal breakdown cropped up worldwide, even to the extent of pockets of civilisation secluding themselves from others. With rule of law having been stripped of all credibility and the old times becoming more ethereal each passing second, people fight over diminishing resources as society and nature crumble to dust.
With the world already on the brink, a localised explosion occurs in Manchester, causing a calamitous uproar in the world stage. Then it happened. Noone, save a few, know exactly who started it, but all we do know is that the world has changed. Ravaged and war torn by weapons of untold annihilation, the remnants of humanity try to rebuild the broken world or, naturally, fight for what little remains. War never changes. A journalist bereft of his family, searches helplessly for reclamation when he finds a wandering soul who takes him under his wing upon recognising the journalist’s tenuous mental state. He too is emotionally damaged but, somehow, they make a perfect unity. The two plan to escape the quarantine but what they soon unravel is a myriad of lies, corruption and insanity.
Planning: Script
Excerpt of Nuclear Warning message
by Harry Shearer for BBC
Radio Announcement from the Prime
Minister:
PRIME
MINISTER
This is the Prime Minister. Stay in
quarantine; I assure you, everything will be alright.
EXT.
WATERFOOT - DAY
A
conversation between the journalist (TOM) and the war veteran (MAX)
establishing a relationship between them.
TOM
Friendly!?
MAX
I’ll be whatever you want for that can of beans
EXT. COWM
RESERVOIR - NIGHT
Cuts to
another conversation between Tom and Max at night around a fire.
TOM
I just want to escape this place,
forget my past.
MAX
I know a way out, but I’ll always
wander these wastes.
Montage of news report:
NEWS
ANNOUNCER
“Global economy is in meltdown.
*Static* Food supplies short. *Static* Revolution is upon us.
INT. COWM
RESERVOIR - NIGHT
Enclave sat in a room (any room
with chiaroscuro lighting).He slams shut his laptop and then he marks a map
whilst saying “they’re here” when pinning it. Then he cocks his gun.
EXT. COWM
RESERVOIR - DAY
Montage of dialogue with a
non-diegetic voice over:
MAX
Tom? TOM!
TOM
We gotta
leave!
Non-diegetic voiceover of Tom:
TOM
I knew this place once. I knew
these people, I knew these streets. I knew myself.
Planning: Sound
Sound including; soundtrack ideas & influences (any music used must be non-copyright, you need to have references to the composer, track name and website in your blog and you must acknowledge them in your tiles; sound effects; voiceover & dialogue.
Soundtrack
Acoustic: Pearl Jam – Masters of War
Post Rock: Sigur Ros, Helios, Explosions in the Sky, Isis, Album Leaf. Malabar Front or Roots From Needles – If These Trees Could Talk
Copyright Commons: Epic Soul Factory, Nine Inch Nails. Cloudkicker – I’ll Admit It I Was Scared, or #
Other: Red eye by Album Leaf, Behaviour – Shanghai, Johnny Cash – A Man Comes Around/ Ain’t No Grave and Gods Gonna Cut You Down.
These choices will allow us to establish a mood and imply a structure in the trailer e.g. at the beginning the music is bleak and paints a miserable picture of the world and the Journalist’s life, but then by the end of the trailer there is hope, and the music changes to a more upbeat sound. The soundtrack will also cut out at certain points so we can hear dialogue, and important scenes etc.
Sound Effects
Perhaps a clip of a nuclear explosion or a nuclear warning system.
Sound effects of Nukes (possibly get them from games)
Children’s laughter.
Planning: Shot List
- Shows Tom walking
- Shows him scavenging
- Shows him again
- Pre-recorded footage
- Panoramic shot of a desolate area
- Shot of a wall/memorial
- Bible quote graffiti’d on a wall
- Shows Tom with Max (dialogue focused)
- Shows enclave guy. (dialogue)
- Really quick paced, gun fire, someone shouts a name and it goes black.
- Shows a POV shot of Tom looking a photo
- Extreme long shot of a deserted building
- Close up of conversation
- Medium shot of conversation
- Over the shoulder shot
- Running hand held with steady cam
- Cuts to medium long shot of building
- Zoom into a radio (radio announcement continues into next shot)
- Top down shot looking down on Tom walking
- Montage of dialogue – medium shot
- Close up shot
- Medium shot of curb stomp followed by
- POV Shot of curb stomp in motion
- Crab shot of location
- Tracking shot
- Panning shot
- Shot of Tom checking corners
- Comes round corner
- Medium shot of food on counter/table
- Quick POV pan from Tom looking at another door as a can being dropped can be heard. (cuts to black)
- Title of the film appears
- Low angle shot took from behind the door as Tom opens it.
- Close up of his reaction (fade to black).(OR)
- Over the shoulder shot high angle (looking at photo/memorial) then drops it.
- Medium long shot of head raising and walking off into the distance (end with dialogue/bible quote.)
Planning: Cast, Costume and Character
Cast
Max- War Veteran who has moved to the
blast area to scavenge
Tom- Freelance Journalist
(Protagonist)
Kieran- Minor roles such as the News
Reporter and Henchman
Curt- Enclave Leader
Costume
Black Jeans |
Walking Boots
Bomber Jacket
War
Veteran – Bearded,
wearing ripped jeans, bomber jacket, toy rifle (looks like a hunting rifle),
woolly hat, walking boots and paintball gloves.

Computer
Hacker- Glasses,
dirty patched shirts, a coat, boots, broken laptop in a carrier bag, and
backpack full of supplies.
Enclave
Officer- Formal
attire consisting of a suit jacket, with white shirt, tie, black pants and
polished shoes.
Each
character has a different dress code, to connote who they are, e.g. protagonist
changes from normal contemporary, freelance journalist to a wasteland dweller,
looking more ‘beat up’ and filthy, hence connoting he has been there for a
while. This gives some subtle narrative exposition as well as establishing the
Post-Apocalyptic genre of the film.
Personality
and Character
War
Veteran- still
thinks about his past and doesn’t want to consider what has happened. Believes
in conspiracy theories involving the Government and has almost given up on
life, and has lost all motivation for it due to his involvement in several
conflicts, what he has seen cannot be undone; it haunts him every day.
Journalist-
an
Intelligent, witty and decisive young man who has not experienced anything like
this due to living in a secure period of peace time. He is strong both
physically and mentally, he uses this strength to overcome any obstacle. His
prudence and sense of adventure can sometimes help, but sometimes hinder, being
overly motivated and stubborn with his thinking, these are his fatal flaws.
Computer
Hacker- although
a control freak who is quite nerdy, his organisational skills, intelligence and
dexterity with technology allows him to hack into and control parts of the
blast area, he can also utilize exterior networks, giving him access to
schematics for weapons and tools, maps of different locations.
Enclave
Officer- Will
play only a small part in the trailer, acting as the antagonist who seeks to
prevent our two heroes from uncovering the truth. He is resourceful, highly
dangerous, meticulous and deadly in his planning, using his network of contacts
to complete his tasks for him.
The
personalities of our characters are, like their costumes, meant to be different
from one another to create variety throughout the trailer, they will also have
to work together, which creates enigmas for the audience as to how they will do
this. They are also, in some cases a bit stereotyped, but this allows easy
identification of who they are and how they fit into the plot.
N.B. We
have removed the computer hacker from the characters as we only have 1 minute
and 30 seconds to get across the main characters and the most important
narrative elements, although it is likely he would remain in the full film.
Characters
in other Post Apocalyptic films
War
Veteran:
Justin
Timberlake plays Private Pilot Abilene, an Iraqi War Veteran in Southland
Tales, which is a post apocalyptic film. He is mainly used as a narrator. This
can be seen to be similar to our character of the War Veteran as he has been
made cynical and wiser because of what he has seen.
Journalist:
The
journalist was originally by the character of Frank West from the video game
Dead Rising. Although the game is Post Apocalyptic, it more focuses on zombies;
so obviously we had to change some aspects of the character. In the game he
seeks to uncover the truth about the cause of the zombie outbreak, and we
thought this was an interesting element to add to the character and the story.
Enclave Leader:
Gary
Oldman plays the Villain (Carnegie) who is searching for the prize of the book.
We used this for Curt's character as he seeks the prize of stopping Max and Tom
from uncovering the truth. Carnegie also controls henchmen who do his dirty
work for him; this is where we got the idea for a fight scene between Kieran as
the henchman and Max.
As for
his personality he is very controlling, harsh and shrewd in his
shady business of controlling a town. He is portrayed like this
through his dress of his suit connoting power and affluence which the hero does
not have. The mis en scene in his office is also important as it further
reinforces these qualities as well as his intelligence (as he reads a lot of
books) and ruthlessness when it comes to handling his wife and daughter - this
all inspired Curt's character and the mis en scene of his office.
Dialogue
examples
"The
accelerated conflict in the Middle East placed significant restrictions on
American access to oil. Alternative fuel sources became a lucrative commodity.
Americans were transfixed by the terrorist's threat, and were willing to
prevent another attack by any means necessary..."
"In the aftermath of nuclear
attacks in Texas, America found itself on the brink of anarchy."
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